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Old Oct 29, 2010, 09:46 AM // 09:46   #1
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Question Time for ingame Mods for PVP arenas ?

Just an idea i had, but maybe worth Ncsoft implementing it with a view to stamping out the bots n leeches in PVP

Basically requires some of us the players being selected by them to mod pvp arenas, can`t actually drop in to games, but observe them as they take place.

Any leeching or botting that gets seen , the mod then has the ability to remove that players faction gain for the day, maybe remove from the arena as well.

Mod position would be entirely voluntary and non paying so not costing ncsoft anything, and would require players to do maybe 1 - 10 modding a week. With enough players doing it time spent modding would go down and would barely impact on playing time for those selected.

Thoughts ?
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Old Oct 29, 2010, 09:53 AM // 09:53   #2
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I'm not sure this would work as well as you think it would. How is a player going to know for absolute sure whether a player is botting? Anet can't do this and they have proper tools/software for it. Not to mention you'd have to ensure the people were 100% trustworthy, which I seriously doubt will happen (otherwise the Anet people would just spend the time saved watching the mods). Also, I don't think anyone would actually do this. It sounds boring as hell.
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Old Oct 29, 2010, 10:00 AM // 10:00   #3
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Ask the players in the arenas, they can all spot the bots, hell they manage to report them don`t they.

Yes people would have to be trustworthy, but guess what.... people are and more than a few would be willing to devote some time i`d say. This isn`t a new idea, ingame modding has been around for ages. It would be far far easier to monitor an individuals mods actions for an hr than 200 players and the games they play.
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Old Oct 29, 2010, 10:06 AM // 10:06   #4
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Quote:
Originally Posted by Balky View Post
Ask the players in the arenas, they can all spot the bots, hell they manage to report them don`t they.
That's not the same thing. With reporting, a player reports the bot/leecher then continues playing, which is what the player wants to be doing. With a mod system, they'd be sitting there watching matches trying to find evidence of botting/leeching.
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Old Oct 29, 2010, 10:21 AM // 10:21   #5
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Thats why you`d have volunteers to do it
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Old Oct 29, 2010, 12:33 PM // 12:33   #6
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This is a bad, bad idea. It would lead to favoritism and accusations of favoritism and cause more problems than it would solve. The game isn't a forum where problems can be resolved quickly. ArenaNet (not NCSoft) would have to dedicate some employees (on different shifts) to monitoring the mods.
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Old Oct 29, 2010, 01:32 PM // 13:32   #7
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What these PvP formats need is threats.

Remember when Anet got heavy handed on spamming WTS/WTB outside of trade chat? They had log-in announcements for several weeks and banned people who ignored the threat which caused a lot (more) of QQing on guru. I'd like to see the same in low-end PvP.

I love Fort Aspenwood but the leavers/leechers really irk me because it puts the team at such a great disadvantage and the team will not resign. Most players aren't even familiar with the /resign command.

Some people leech for several weeks at a time and my heart sinks when I see the same bot's damned name appear because it's gonna sit in the base for the entire duration and soimetimes the other players won't /report for leeching.

It's time to introduce Dhuum to RA/FA/JQ/AB.
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Old Oct 29, 2010, 01:40 PM // 13:40   #8
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Quote:
Originally Posted by Darcy View Post
This is a bad, bad idea. It would lead to favoritism and accusations of favoritism and cause more problems than it would solve. The game isn't a forum where problems can be resolved quickly. ArenaNet (not NCSoft) would have to dedicate some employees (on different shifts) to monitoring the mods.
It`s been done in many games over the years, and not with constant claims of favouritisim being leveled at the mods.

The facility already exists to observe matches in some pvp arenas, which means they are stored on servers, games where a mod interdicts could therefore be automatically saved in same way, allowing for everyone to watch what happened, and would also serve as a reminder of the perils of leeching.
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Old Oct 29, 2010, 01:54 PM // 13:54   #9
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The idea won't work because people will just start up with banning people they don't like, and then in turn take cash bribes to ban others. Good idea in theory, but bad idea if implemented.

I think the dishonorable system works just fine, and the Anet crew should spend their time on something more worthwhile like GW2 then setting people up to do what you want them to do. Besides it is suppose to be a game, not a job/lifestyle. Start treating it as such.
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Old Oct 29, 2010, 01:56 PM // 13:56   #10
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Quote:
Originally Posted by Schnellburg View Post
I think the dishonorable system works just fine
If that was the case, this thread wouldn't exist.
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Old Oct 29, 2010, 02:00 PM // 14:00   #11
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Quote:
Originally Posted by makosi View Post
If that was the case, this thread wouldn't exist.
People come up with bad ideas all the time, yet those threads still exist. The dishonorable system works fine, and that is my opinion, not an opinion of the players in general.
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Old Oct 29, 2010, 02:24 PM // 14:24   #12
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Originally Posted by Schnellburg View Post
People come up with bad ideas all the time, yet those threads still exist. The dishonorable system works fine, and that is my opinion, not an opinion of the players in general.
The dishonorable system working fine isn't something that's open for interpretation.

It was made with one purpose and one purpose only:

Stop leeching.

What does the feature do in practical situation (From an Ex-RA'er, as a matter of fact, I stopped RA'ing solely because of the dishonorable system)?

-Gets abused as a kick feature for syncers. (3 man team, all report the non-syncer, after second match he's out)
-Gets abused in about every way possible.
-Doesn't even fix the leeching issue

To be honest, it has definatly limited the amount of leechers out there, but I still see people leeching in AB or JQ/FA daily aswell as going afk in RA.

It doesn't fix the issue it's supposed to fix at all, and the small number of situations where it does proove itself usefull gets offset by the fact that 99% of the people use this as a punishing tool for other players when they deem them not worthy for being in the team.

The dishonorable system is absolute shit, it's not open for interpretation, it just is. Wether or not you mind it being shit is another reason. As long as I stay out of the lower PvP arenas, I don't mind it whatsoever.
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Old Oct 29, 2010, 02:27 PM // 14:27   #13
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What a terrible idea.

Or not. Make me a mod please so I can go on /banhammer rampage.

Seriously, I've never seen a single MMO yet where players were given banhammer rights, only employees of the MMO company can do that.

I'm pretty sure that I've come across lots of players with tempers so short that they would use this kind of power to ban absolutely anyone that they dont personally like.

Last edited by bhavv; Oct 29, 2010 at 02:31 PM // 14:31..
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Old Oct 29, 2010, 02:38 PM // 14:38   #14
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Quote:
Originally Posted by Killed u man View Post
The dishonorable system

It was made with one purpose and one purpose only:

Stop leeching.

What does the feature do in practical situation (From an Ex-RA'er, as a matter of fact, I stopped RA'ing solely because of the dishonorable system)?

-Gets abused as a kick feature for syncers. (3 man team, all report the non-syncer, after second match he's out)
-Gets abused in about every way possible.
-Doesn't even fix the leeching issue

To be honest, it has definatly limited the amount of leechers out there, but I still see people leeching in AB or JQ/FA daily aswell as going afk in RA.

It doesn't fix the issue it's supposed to fix at all, and the small number of situations where it does proove itself usefull gets offset by the fact that 99% of the people use this as a punishing tool for other players when they deem them not worthy for being in the team.

The dishonorable system is absolute shit, it's not open for interpretation, it just is. Wether or not you mind it being shit is another reason. As long as I stay out of the lower PvP arenas, I don't mind it whatsoever.
You proved my point for me, and as for bots, that is what /report is for. Let me ask you as well, what would you rather Anet devote resources to, dealing with low lvl PvP nonsense, or developing GW2? In my eyes it comes down to that question. Idk how many people that have working on GW1, but I guess that is probably isn't enough to worry about a few bots and leechers. If you see a bot, report them, you see a leecher, report them. You will never be able to get rid of them both entirely, you may be able to get rid of most, but again never all.



Quote:
Originally Posted by Balky View Post
*headinhands.jpg

Dishonour system doesn` work fine at all !

Cash bribes ???///and how the heck is someone going to give me money or anybody else for that matter cash to ban a certain player ????
20e to whoever bans XXXX. How did you misinterpret that as real money?
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Old Oct 29, 2010, 03:47 PM // 15:47   #15
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You're never going to get rid of leeches. It's just not possible, there will always be someone who enters a match and then goes afk to do something. Giving players who volunteer the power to punish other players is a terrible idea that will always lead to grieifing. It's never happened in any other MMO b/c it's a BAD idea and won't happen in any MMO to come. CM/AB aren't real pvp anyway and there honestly aren't that many problems with the areas. Just leave them alone.
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Old Oct 29, 2010, 09:41 PM // 21:41   #16
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If players were trustworthy enough to have this power, then the /report command would automatically ban the reported player. The fact that Anet has not given us that power is therefore proof they would not trust us with this power.
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Old Oct 31, 2010, 10:49 PM // 22:49   #17
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Quote:
Originally Posted by bhavv View Post
What a terrible idea.

Or not. Make me a mod please so I can go on /banhammer rampage.

Seriously, I've never seen a single MMO yet where players were given banhammer rights, only employees of the MMO company can do that.

I'm pretty sure that I've come across lots of players with tempers so short that they would use this kind of power to ban absolutely anyone that they dont personally like.

Please tell me where i`ve said these mods would have the ability to outright ban players ????? .................oh yeah thats right.........NOWHERE !!!!!, but hey jumping to conclusions is just soooooo much more fun than the truth eh.

The most they would be able to do is remove someone from whichever pvp arena we`re talking about, Anet could possibly set that to impose a 24 hr PVP ban ( THATS PVP ONLY, GET THAT .....PVP ONLY ) after which player could go back into PVP with the opportunity to play properly, if caught leeching again, removal could then be set to a 3 day PVP ONLY ban ......come back and get caught again....7 DAY PVP ONLY ban.....come back and get caught and removed again .......that would trigger a permanent PVP only ban and raise a flag with ANET to consider banning the account completely.


As i`ve said already........any game in which a mods acts would be saved and able to be reviewed just like the top GVG matches are for example, not just by ANET but by the whole playing community.

Checks balances and a big stick, exactly what is needed.
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Old Nov 01, 2010, 04:12 AM // 04:12   #18
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Just figured I'd add this in here too...since we're on the topic of how bad of an idea this is.

http://www.guildwarsguru.com/forum/s...8&postcount=13

So yup next time I see Lemming in GvG on the zquest day...I'm gonna give him a 24 hour PvP Ban.
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Old Nov 01, 2010, 05:53 AM // 05:53   #19
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Come up with a better one then, go on
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Old Nov 01, 2010, 06:42 AM // 06:42   #20
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Quote:
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Come up with a better one then, go on
Why you have yet to defeat what I have put before you.

Basically, what we have here is a not so well thoguht through idea and a person unwilling to let his bad idea die. So he comes up with really bad retorts to get out of admiting defeat.

Last edited by End; Nov 01, 2010 at 06:55 AM // 06:55..
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